edit 20th august 09 - The Latest SVN r1653 runs SC3 much quicker than the public versions. My now prefered method when playing is still software colours look much better but some levels perform poorly ranging from 98% at worst and 190% at best, frame limiting set to 60 and using pal 50 (100% can be laggy game runs better at 120%) Menus and character select are 40%-60% speed which is annoying This method replaces the annoying ghosting with a slightly less annoying all over ghosting which darkens the screen slightly but doesnt vary in consistency and pattern like current versions (or use a Gsdx plugin before rev 1426 * ty Groovebox81) I dont think I mentioned this in some of t. Problem Lessened for Hardware Rendering - Use GSDX 962 (best for speed for me) Were going back to the Tales Of Souls using the Japanese voices. in Soulcalibur IV, a Bandai release for the PlayStation 3 and Xbox 360. Is this just due to me using an NTSC version? Soulcalibur July 29: Yoda, Darth Vader, and the Secret Apprentice from Star. (sound on first video is a screen recorder problem) I'm trying to get Soul Calibur 3 working and I can get it running at a nice playable pace, the only problem is the stages are overlaying a ghost over the screen there a video here:
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